‘Justice League’ production designer on creating unique worlds for each hero

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Entertainment Weekly recently caught up with Justice League production designer Patrick Tatopoulos, who also worked on Batman v Superman: Dawn of Justice. Tatopoulos explained what it was like creating unique worlds for all of the heroes in Justice League.

“Zack [Snyder] told me a couple things,” Tatopoulos explained. “A Batman that’s tough, bold, stronger, a little older. It started to define some things. It didn’t feel like an elegant, sleek thing. It felt like the guy was brutal — like brutalism, in architecture. This is why the Batcave is made of blocks, the glass house is very blocky.”

“The great thing about Justice League was more about: ‘What is the palette for Flash’s world? What is the palette for Wonder Woman’s world? What about the world of Aquaman?’”

“There’s Flash as a guy, a regular dude,” he said, referring to Ezra Miller’s rookie hero Barry Allen. “He’s goofy, he’s crazy, and his world is a world we should be able to relate to. And then you have the world of Wonder Woman, and I don’t want to take too much credit for that: the movie has been done, beautifully designed and directed. But there is this ancient civilization, that’s got it’s own golden and bronze-y textures. There’s Cyborg, who’s a real man, so this world is a world you should be able to relate to, before he becomes what he has become.”

“You got Aquaman, underwater, there’s those very deep greens,” Tatopoulos noted. “The movie is being done now, but we actually had to create a look for it prior to that.”

SOURCE: Entertainment Weekly